Chapter Four of Design
to Thrive is constructed in a way so you understand what remuneration, the
title of the chapter, is and why it is important. Howard provides a basic
definition of this term: “the commonsense observation that individuals remain
members of a social network when there is a clear benefit for doing so.” In
other words, what makes someone stick to a social networking site or community?
What makes them want to come back, rather than abandon the site completely and
never return? It’s a simple concept, with complex undertones. According to
Howard, it’s the experience.
Remuneration as a user experience. Howard brings up the user
experience because remuneration is very much invested in this topic. When
comparing the search engine AltaVista to Google, the two engines are extremely
different in terms of page functionality. AltaVista had “an excessive range of
entry point options” while Google capitalized on the simplicity of one entry
point.
Remuneration does not equal functionality or the business
model. I thought this was another important section to highlight. The
experience doesn’t take into account the millions of coding behind the site
itself therefore Howard’s point: “functionality is not a sufficient condition for remuneration.” The user is usually
preoccupied with what they are getting out of the site, rather than what goes
in to create the site which is why remuneration is such a separate facet when
talking about successful (or unsuccessful) websites: it’s all about the user.
Howard provides a useful checklist of twelve techniques in
this chapter which go as follows: 1) make the text editor fun; add emoticons,
2) use a subscription application form, 3) mentors teach, 4) seed the discussion,
5) use stars to show membership contribution levels, 6) rank the value of
members’ messages, 7) remove the fear factor by providing examples of how to
participate, 8) create a safe environment by sending out “tickle” messages, 9)
create a regular event, 10) don’t automatically archive, 11) discourage attempts
to send conversation to other blogs, Web sites, or discussion groups, 12) ban
redistribution servers and cross-posting
The one I identified with the most with was technique number
5 about membership contribution levels. In high school my friends and I create
an online forum where we would discuss certain topics like games and movies.
(When I say “my friends and I” I really mean I butted into the group as the
only girl because I wanted to be a part of the “guys group” that my friends
created!) Anyway, we were ranked on contribution levels and I remember posting
on everything, all the time, just being the most annoying person ever to catch
up to their levels. (Essentially, a "troll"!)